AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games Performance in Norway, Q2 2022
Explore the performance of the top 5 Fidget Toys Games apps in Norway for Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Fidget Toys Games applications on a unified platform in Norway showed varied performance metrics based on weekly downloads, revenue, and active users. Here’s a detailed look at how these apps fared:
Slime it: Slime Game Simulator by Slime4Fun experienced fluctuations in weekly revenue, peaking at approximately $334 in late March before gradually declining to around $79 by the end of June. The app's weekly downloads saw an initial increase, reaching 222 in early May, but dropped to zero by June. Active users showed a steady decline from 629 at the start of the quarter to 528 by the end.
Fidget Spinner from Ketchapp exhibited a notable increase in weekly revenue, starting at $4 in late March and rising to $78 by the end of June. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 58 downloads in mid-June. Active users grew steadily from 55 in late March to 87 by mid-June, before settling at 70 by the end of the quarter.
Squishy Ouch: Fidget Toys by WANNA PLAY GAMES LTD showed a consistent yet modest revenue stream, averaging around $10-$15 weekly. Downloads started strong with 364 in late March but significantly dropped to zero by June. Active users followed a similar trend, decreasing from 866 in late March to 203 by the end of June.
Antistress - Relaxing games from Moreno Maio had a varied revenue pattern, peaking at $32 in late April but mostly staying below $10 for the rest of the quarter. Weekly downloads were more stable, fluctuating between 241 and 478 throughout the quarter. Active users saw a decline from 2373 in late March to 2170 by the end of June, with occasional increases in between.
Spinner Evolution - Merge Game by PIXELCUBE STUDIOS INC. had minimal revenue, peaking at $9 in late March and only recording a few dollars in June. Downloads were almost nonexistent throughout the quarter, with only a few recorded in April. Active user data was not available.
For more insights and detailed analytics, visit Sensor Tower.